Updated to 1.21.10
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2025-12-08 18:25:56 +01:00
parent 20fc062b94
commit 4c701019b2
2 changed files with 12 additions and 11 deletions

View File

@@ -5,8 +5,8 @@ import net.fabricmc.api.ClientModInitializer;
import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientChunkEvents;
import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
import net.fabricmc.fabric.api.client.keybinding.v1.KeyBindingHelper;
import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderContext;
import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderEvents;
import net.fabricmc.fabric.api.client.rendering.v1.world.WorldRenderContext;
import net.fabricmc.fabric.api.client.rendering.v1.world.WorldRenderEvents;
import net.minecraft.block.BlockState;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.option.KeyBinding;
@@ -16,6 +16,7 @@ import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.entity.Entity;
import net.minecraft.text.Text;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.util.math.ColorHelper;
@@ -44,7 +45,7 @@ public class ModernChunkDetectorClient implements ClientModInitializer {
"toogle_key.modern_chunk_detector", // The translation key of the keybinding's name
InputUtil.Type.KEYSYM, // The type of the keybinding, KEYSYM for keyboard, MOUSE for mouse.
GLFW.GLFW_KEY_O, // The keycode of the key
"modern_chunk_detector.ayabusa" // The translation key of the keybinding's category.
new KeyBinding.Category(Identifier.of("modern_chunk_detector.ayabusa")) // The translation key of the keybinding's category.
));
ClientTickEvents.END_CLIENT_TICK.register(client -> {
@@ -91,11 +92,11 @@ public class ModernChunkDetectorClient implements ClientModInitializer {
WorldRenderEvents.BEFORE_DEBUG_RENDER.register((WorldRenderContext context)->{
if(is_mod_enabled) {
MatrixStack matrices = context.matrixStack();
MatrixStack matrices = context.matrices();
VertexConsumerProvider vertexConsumers = context.consumers();
double cameraX = context.camera().getPos().x;
double cameraY = context.camera().getPos().y;
double cameraZ = context.camera().getPos().z;
double cameraX = context.gameRenderer().getCamera().getPos().x;
double cameraY = context.gameRenderer().getCamera().getPos().y;
double cameraZ = context.gameRenderer().getCamera().getPos().z;
for (Object i : chunk_to_render) {
render(matrices, vertexConsumers, cameraX, cameraY, cameraZ, (ChunkPos) i);