'gg00000000000ggg0ccc0ccc0ccc0g0ccc0ccccc0ccc00ccc0ccccc0ccc00ccc0ccccc0ccc0g0ccc0ccc0ccc0ggg000000cc000gggg0ccccccccc0gggg00000000000ggggg044444440gggggg044444440ggggggg0000000ggggggg0ccccccc0ggggg0ccccccccc0gggg0c0ccccc0c0gggg0c0ccccc0c0gggg000ccccc000gggggg0ccccc0gggggggg0000000ggggggggg00g00ggggg'),
'poele': (0, 0, 19, 19,
'gggggg00000000gggggggg000eeeeeeee000gggg0eeeffffffffeee0gg0eeffeeeeeeeeffee0g0efeeeeeeeeeeeefe0g0efeeeeeeeeeeeefe0g0eeeeeeeeeeeeeeee0g00eeeeeeeeeeeeee00g0b0000eeeeee0000f0g000fff000000ffff00g00fffffffffff000f0g0ff0000000000baf0g0ff0fabfffbafffba0g0f0ffbff2f3b3ffff0gg0fff0ffffffff0fff0g0fff0000000000fff0g0fff0gggggggg0fff0g0ff0gggggggggg0ff0gg00gggggggggggg00g'),
+ 'poubelle': (0, 0, 20, 20,
+ 'ggggg0000000000ggggggggg0ffffffffff0ggggggg0fffffffffffe0ggggg0ffffffffffffef0ggg0fffefffffffffeff0g0ffffefff66f6ffffff00ffffeff6ff66ffefff00ffffeffff666ffffff00ffffef6fffffffffff00ffffe666ff6f6fefff00ffffef6ff666ffefff00ffffeff6ff6fffefff00ffffefffffffffefff00ffffffffffffffffff00ffffeeeeeeeeeeffff00fffeffffffffffefff00ffefff000000fffeff00fefff00000000fffef0g0fff0000000000fffeggg0000000000000000gg'),
'salade': (1, 4, 18, 13,
'gggggggggggg0gggggggggg0000g0070gggggggg07777077570ggggg00755567567570ggg077567777777570gg07657765655767770g077776556556755770000076556556767070ggg075556555670g00ggg075556555670gggggg07665655670gggggggg077777770gggggggggg0000000gggggg'),
'salade_cuite': (2, 7, 15, 9,
key_pressed = [False]*5
-maps = [[[2, 2, 2, 3, 3, 2, 2, 2], [2, 1, 1, 1, 1, 1, 1, 4], [6, 0, 0, 4, 9, 0, 0, 5], [7, 0, 0, 2, 8, 0, 0, 2], [1, 0, 0, 1, 1, 0, 0, 1]]]
+maps = [[[2, 2, 2, 3, 3, 2, 11, 2], [2, 1, 1, 1, 1, 1, 1, 4], [6, 0, 0, 4, 9, 0, 0, 5], [7, 0, 0, 2, 8, 0, 0, 2], [1, 0, 0, 1, 1, 0, 0, 1]]]
class Ingredient:
def __init__(self, i_nom):
elif dir=="left": el,elx,ely=self.game.map[self.y][self.x-1],self.x-1,self.y
else: el,elx,ely=self.game.map[self.y][self.x+1],self.x+1,self.y
if self.holding != None:
- el = (el,self.holding.i_nom)
- self.game.map[ely][elx]=el
- game.draw_element(el, elx, ely)
- self.holding = None
+ self.holding = self.game.poser_ingredient(elx,ely,self.holding)
self.draw_player()
else:
self.holding = self.game.recup_ingredient(elx,ely)
fill_rect(x*40, y*40+40, 40, 40, colors[4])
game.draw_sprite("caisse", x*40, y*40+40, 2)
game.draw_sprite("pain", x*40, y*40+40, 2)
+ elif el==11:
+ fill_rect(x*40, y*40+40, 40, 40, colors[4])
+ game.draw_sprite("poubelle", x*40, y*40+40, 2)
if type(element)==tuple:
game.draw_sprite(element[1], x*40, y*40+40, 2)
curx += 1
curx=0
cury+=1
+ def poser_ingredient(self, elx:int,ely:int,holding:Ingredient)->Ingredient:
+ old_el=self.map[ely][elx]
+ if type(old_el) == tuple: return holding
+ result = None
+ if old_el==11:
+ return None
+ elif old_el==2:
+ pass
+ elif old_el==3 and holding.i_nom=='steak':
+ pass
+ elif old_el==4 and(holding.i_nom=='oignon' or holding.i_nom=='salade'):
+ pass
+ else:
+ return holding
+ el = (old_el,holding.i_nom)
+ self.map[ely][elx]=el
+ game.draw_element(el, elx, ely)
+ return result
def recup_ingredient(self, elx:int,ely:int)->Ingredient:
el=self.map[ely][elx]
if type(el)!=tuple:
map_0.png
-{'map_0': [[2, 2, 2, 3, 3, 2, 2, 2], [2, 1, 1, 1, 1, 1, 1, 4],
+{'map_0': [[2, 2, 2, 3, 3, 2, 11, 2], [2, 1, 1, 1, 1, 1, 1, 4],
[6, 0, 0, 4, 9, 0, 0, 5], [7, 0, 0, 2, 8, 0, 0, 2],
[1, 0, 0, 1, 1, 0, 0, 1]]}