def __init__(self, i_nom):
self.i_nom = i_nom
-class Plat:
- def __init__(self, p_type, p_ingredients):
- self.p_type=p_type
- self.p_ingredients=p_ingredients
+class Assiette:
+ def __init__(self, a_ingredients=None):
+ self.a_ingredients = a_ingredients
+ def render(self, x, y, multiplier):
+ pass
class Player:
def __init__(self, game: object, x:int, y:int) -> None:
def recup_ingredient(self, elx:int,ely:int)->Ingredient:
el=self.map[ely][elx]
if type(el)!=tuple:
- if el==6: return Ingredient("oignon")
+ if el==5: return Assiette()
+ elif el==6: return Ingredient("oignon")
elif el==7: return Ingredient("salade")
elif el==8: return Ingredient("steak")
elif el==9: return Ingredient("pain")