if(game.test_collision(pygame.Rect(new_x-50, new_y-50, 100, 100), game.collisions) == False):\r
self.x = new_x\r
self.y = new_y\r
+ elif(game.test_collision(pygame.Rect(self.x-50, new_y-50, 100, 100), game.collisions) == False):\r
+ self.y = new_y\r
+ elif(game.test_collision(pygame.Rect(new_x-50, self.y-50, 100, 100), game.collisions) == False):\r
+ self.x = new_x\r
\r
class Game:\r
def __init__(self):\r