+try: # This is for the kandinsky emulator, it will be ignored on the calc
+ import os
+ if hasattr(os, "environ"):
+ os.environ['KANDINSKY_OS_MODE'] = '0'
+ os.environ['KANDINSKY_ZOOM_RATIO'] = "4"
+except: pass
+
from kandinsky import *
import ion, time
+import random
print("Game started")
colors = [color(i) for i in [(26,28,44),(93,39,93),(177,62,83),(239,125,87),(255,205,117),(167,240,112),(56,183,100),(37,113,121),(41,54,111),(59,93,201),(65,166,246),(115,239,247),(244,244,244),(148,176,194),(86,108,134),(51,60,87)]]
'ggg0000000gggggg033322cc0gggg0cc222d2c20gg032d22cc2c220g0322d2c222c0gg022d2c22220gggg0c22cd220ggggg022222d20gggggg0222d2d20gggggg02d2d2220gggggg0c2c222c0gggggg0cc22d220gggggg00cc2220gggggggg00000g'),
'steak_cuit': (3, 5, 15, 9,
'gggg0000000ggggg0000223320000g003323332333200033233322333330032333233323320023332333233220022222333222220g0002222222000ggggg0000000gggg'),
+ 'tapis': (0, 0, 20, 20,
+ 'feeeeeffffffffeeeeefffeeeeeffffffeeeeefffffeeeeeffffeeeeefffffffeeeeeffeeeeefffffffffeeeeeeeeeefffffefffffeeeeeeeefffffeeefffffeeeeeefffffeeeeefffffeeeefffffeeeeeeefffffeefffffeeeeeeeeeffffffffffeeeeefeeeeeffffffffeeeeefffeeeeeffffffeeeeefffffeeeeeffffeeeeefffffffeeeeeffeeeeefffffffffeeeeeeeeeefffffefffffeeeeeeeefffffeeefffffeeeeeefffffeeeeefffffeeeefffffeeeeeeefffffeefffffeeeeeeeeeffffffffffeeeee'),
'tomate': (4, 3, 12, 13,
'ggggggg0gggggggg0g060gggggg060700ggggg02277220ggg0276767220g026226227220022c22722120022cc222221002222c222110g0222222210gg0222221110ggg00111100gggggg0000gggg'),
'tomate_coupe': (3, 4, 13, 11,
key_pressed = [False]*5
-maps = [[[2, 2, 2, 3, 3, 2, 11, 2], [12, 1, 1, 1, 1, 1, 1, 4], [6, 0, 0, 4, 9, 0, 0, 5], [7, 0, 0, 2, 8, 0, 0, 2], [1, 0, 0, 1, 1, 0, 0, 1]]]
+maps = [[[2, 2, 2, 3, 3, 2, 11, 2], [12, 1, 1, 1, 1, 1, 1, 4], [6, 0, 0, 4, 9, 0, 0, 5], [7, 0, 0, 2, 8, 0, 0, 2], [1, 0, 0, 1, 1, 13, 13, 1]]]
def draw_sprite(sprite_name: str, x: int, y: int, multiplier=1)->None:
if sprite_name not in sprites: raise ValueError('Sprite name not in sprites')
if "tomate_coupe" in self.a_ingredients: draw_sprite("tomate_coupe",x-2*multiplier,y-multiplier,multiplier)
if "pain" in self.a_ingredients: draw_sprite("pain_haut",x,y,multiplier)
+class Mission:
+ def __init__(self) -> None:
+ self.m_ingredients = ["pain", "steak_cuit"]
+ self.m_time = (time.monotonic(), random.randint(20,40))
+ if random.getrandbits(1)==1: self.m_ingredients.append("salade_cuite")
+ if random.getrandbits(1)==1: self.m_ingredients.append("oignon_coupe")
+ if random.getrandbits(1)==1: self.m_ingredients.append("tomate_coupe")
+ def re_render(self, place:int):
+ fill_rect(place+4,26,38,12,colors[3])
+ draw_string(str(int(self.m_time[1]-(time.monotonic()-self.m_time[0]))//60)+":"+str(int(self.m_time[1]-(time.monotonic()-self.m_time[0]))%60), place+5, 26, colors[12], colors[3], True)
+ fill_rect(place+2,26,2,14,colors[0])
+ fill_rect(place+4,38,38,2,colors[0])
+ fill_rect(place+41,37,2,2,colors[0])
+ def first_render(self, place:int):
+ fill_rect(place+3,3,27,34, colors[3])
+ fill_rect(place+30,3,27,34, colors[3])
+ #lines v
+ fill_rect(place+3,2,54,2, colors[0])
+ fill_rect(place+3,36,54,2, colors[0])
+ fill_rect(place+2,3,2,34, colors[0])
+ fill_rect(place+56,3,2,34, colors[0])
+ a=Assiette()
+ a.a_ingredients = self.m_ingredients
+ a.render(place+5, 5, 1)
+ if "salade_cuite" in self.m_ingredients: draw_sprite('salade_cuite', place+26, 8, 1)
+ if "oignon_coupe" in self.m_ingredients: draw_sprite('oignon_coupe', place+39, 16, 1)
+ if "tomate_coupe" in self.m_ingredients: draw_sprite('tomate_coupe', place+39, 1, 1)
+ draw_string(str(int(self.m_time[1]-(time.monotonic()-self.m_time[0]))//60)+":"+str(int(self.m_time[1]-(time.monotonic()-self.m_time[0]))%60), place+5, 26, colors[12], colors[3], True)
+ fill_rect(place+2,26,2,14,colors[0])
+ fill_rect(place+4,38,38,2,colors[0])
+ fill_rect(place+41,37,2,2,colors[0])
+
class Player:
def __init__(self, game: object, x:int, y:int) -> None:
self.x = x
fill_rect(x*40, y*40+40, 40, 40, colors[4])
draw_sprite("caisse", x*40, y*40+40, 2)
draw_sprite("tomate", x*40, y*40+40, 2)
+ elif el==13:
+ draw_sprite("tapis", x*40, y*40+40, 2)
if type(element)==tuple:
draw_sprite(element[1], x*40, y*40+40, 2)
time.sleep(0.2)
return self.selected
+
+
+
gui = Gui()
gui.loop()
game = Game(0)
game.render_all()
+fill_rect(0,0,320,40,colors[2])
+m = Mission()
+m.first_render(0)
while True:
+ m.re_render(0)
game.scan_keyboard()
game.do_timer_step()
\ No newline at end of file