From 5536fedff2eacb2d7fc89b6faeb5f28a91226a2c Mon Sep 17 00:00:00 2001 From: ayabusa Date: Mon, 23 Dec 2024 17:48:56 +0100 Subject: [PATCH] ajout de du squelette de la classe assiette --- src/game.py | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/src/game.py b/src/game.py index 0f6144e..14f3772 100644 --- a/src/game.py +++ b/src/game.py @@ -58,10 +58,11 @@ class Ingredient: def __init__(self, i_nom): self.i_nom = i_nom -class Plat: - def __init__(self, p_type, p_ingredients): - self.p_type=p_type - self.p_ingredients=p_ingredients +class Assiette: + def __init__(self, a_ingredients=None): + self.a_ingredients = a_ingredients + def render(self, x, y, multiplier): + pass class Player: def __init__(self, game: object, x:int, y:int) -> None: @@ -218,7 +219,8 @@ class Game: def recup_ingredient(self, elx:int,ely:int)->Ingredient: el=self.map[ely][elx] if type(el)!=tuple: - if el==6: return Ingredient("oignon") + if el==5: return Assiette() + elif el==6: return Ingredient("oignon") elif el==7: return Ingredient("salade") elif el==8: return Ingredient("steak") elif el==9: return Ingredient("pain")