finished neko

This commit is contained in:
2025-09-22 20:30:32 +02:00
parent ad8999a35c
commit 997343e4ae
7 changed files with 117 additions and 37 deletions

View File

@@ -7,6 +7,7 @@
"array": "c", "array": "c",
"string": "c", "string": "c",
"string_view": "c", "string_view": "c",
"shape.h": "c" "shape.h": "c",
"xfixes.h": "c"
} }
} }

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@@ -5,4 +5,5 @@ echo gcc src/main.c -o res/main $(pkg-config --cflags --libs sdl3 x11 xfixes sdl
gcc src/main.c src/neko.c -I src/ -o res/main $(pkg-config --cflags --libs sdl3 x11 xfixes sdl3-image) -lm gcc src/main.c src/neko.c -I src/ -o res/main $(pkg-config --cflags --libs sdl3 x11 xfixes sdl3-image) -lm
echo Running... echo Running...
DISPLAY=:1 ./res/main #DISPLAY=:1 ./res/main
./res/main

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res/main

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res/oneko.gif Normal file

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res/real_oneko.gif Normal file

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@@ -97,6 +97,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
make_window_clickthrough(); make_window_clickthrough();
set_override_redirect(); set_override_redirect();
SDL_SetDefaultTextureScaleMode(renderer, SDL_SCALEMODE_PIXELART);
neko_init(renderer, window); neko_init(renderer, window);

View File

@@ -2,7 +2,6 @@
#include "common.h" #include "common.h"
#include <math.h> #include <math.h>
static SDL_Texture *texture = NULL;
static int texture_width = 0; static int texture_width = 0;
static int texture_height = 0; static int texture_height = 0;
@@ -12,19 +11,40 @@ static float speed = 5.0;
#define TIME_BEFORE_SPLEEP 3000 #define TIME_BEFORE_SPLEEP 3000
#define TIME_BEFORE_RUNNING 1000 #define TIME_BEFORE_RUNNING 1000
#define TIME_ANIM_INTERVAL 300
enum CatState { enum CatState {
SLEEPING, ST_SLEEPING,
RUNNING, ST_RUNNING,
WAKING_UP, ST_WAKING_UP,
STAND_BY, ST_STAND_BY,
} cat_state = RUNNING; } cat_state = ST_RUNNING;
enum CatFrames {
STAND_BY=0,
WAKING_UP=1,
UP=2,
DOWN=4,
LEFT=6,
RIGHT=8,
UP_LEFT=10,
UP_RIGHT=12,
DOWN_RIGHT=14,
DOWN_LEFT=16,
SLEEPING=18,
};
static int state_timer; static int state_timer;
static int anim_timer = 0;
static int current_frame = 0;
static float diffx, diffy;
static IMG_Animation *anim;
static SDL_Texture **anim_textures;
int neko_init(SDL_Renderer *renderer, SDL_Window *window){ int neko_init(SDL_Renderer *renderer, SDL_Window *window){
SDL_Surface *surface = NULL; char *neko_gif_path = NULL;
char *neko_bmp_path = NULL;
/* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D /* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D
engines refer to these as "sprites." We'll do a static texture (upload once, draw many engines refer to these as "sprites." We'll do a static texture (upload once, draw many
@@ -32,25 +52,26 @@ int neko_init(SDL_Renderer *renderer, SDL_Window *window){
/* SDL_Surface is pixel data the CPU can access. SDL_Texture is pixel data the GPU can access. /* SDL_Surface is pixel data the CPU can access. SDL_Texture is pixel data the GPU can access.
Load a .bmp into a surface, move it to a texture from there. */ Load a .bmp into a surface, move it to a texture from there. */
SDL_asprintf(&neko_bmp_path, "%ssample.bmp", SDL_GetBasePath()); /* allocate a string of the full file path */ SDL_asprintf(&neko_gif_path, "%sreal_oneko.gif", SDL_GetBasePath());
surface = SDL_LoadBMP(neko_bmp_path); anim = IMG_LoadAnimation(neko_gif_path);
if (!surface) { if (!anim) {
SDL_Log("Couldn't load bitmap: %s", SDL_GetError()); SDL_Log("Couldn't load %s: %s\n", neko_gif_path, SDL_GetError());
return SDL_APP_FAILURE; return SDL_APP_FAILURE;
} }
SDL_free(neko_gif_path); /* done with this, the file is loaded. */
SDL_free(neko_bmp_path); /* done with this, the file is loaded. */ texture_width = anim->w;
texture_height = anim->h;
texture_width = surface->w; anim_textures = (SDL_Texture **)SDL_calloc(anim->count, sizeof(*anim_textures));
texture_height = surface->h; if (!anim_textures) {
SDL_Log("Couldn't allocate textures\n");
texture = SDL_CreateTextureFromSurface(renderer, surface); IMG_FreeAnimation(anim);
if (!texture) {
SDL_Log("Couldn't create static texture: %s", SDL_GetError());
return SDL_APP_FAILURE; return SDL_APP_FAILURE;
} }
for (int i = 0; i < anim->count; ++i) {
SDL_DestroySurface(surface); /* done with this, the texture has a copy of the pixels now. */ anim_textures[i] = SDL_CreateTextureFromSurface(renderer, anim->frames[i]);
}
SDL_AddTimer(50, move_cat, window); SDL_AddTimer(50, move_cat, window);
} }
@@ -60,18 +81,74 @@ void neko_render(SDL_Renderer *renderer, SDL_Window *window){
dst_rect.x = catx; dst_rect.x = catx;
dst_rect.y = caty; dst_rect.y = caty;
dst_rect.h = WINDOW_HEIGHT/10; dst_rect.h = WINDOW_HEIGHT/15;
dst_rect.w = WINDOW_HEIGHT/10; dst_rect.w = WINDOW_HEIGHT/15;
SDL_RenderTexture(renderer, texture, NULL, &dst_rect);
int texture_index = 0;
switch (cat_state)
{
case ST_SLEEPING:
texture_index = SLEEPING+current_frame;
break;
case ST_WAKING_UP:
texture_index = WAKING_UP;
break;
case ST_STAND_BY:
texture_index = STAND_BY;
break;
case ST_RUNNING:
// We do this to know if our cat is moving in diagonals
double angle = fabs(atan((double) (diffy/diffx)));
if(angle<SDL_PI_D/3 && angle>SDL_PI_D/6){ // Diagonals
if(diffy<0){
if(diffx<0){
texture_index = DOWN_RIGHT+current_frame;
}else{
texture_index = DOWN_LEFT+current_frame;
}
}else{
if(diffx<0){
texture_index = UP_RIGHT+current_frame;
}else{
texture_index = UP_LEFT+current_frame;
}
}
}else{ // pas diagonals
if(fabs(diffy) > fabs(diffx)){
if(diffy<0){
texture_index = DOWN+current_frame;
}else{
texture_index = UP+current_frame;
}
}else{
if(diffx<0){
texture_index = RIGHT+current_frame;
}else{
texture_index = LEFT+current_frame;
}
}
}
break;
default:
break;
}
SDL_RenderTexture(renderer, anim_textures[texture_index], NULL, &dst_rect);
if(SDL_GetTicks()-anim_timer > TIME_ANIM_INTERVAL){
current_frame = (current_frame+1) % 2;
anim_timer=SDL_GetTicks();
}
} }
void neko_quit(){ void neko_quit(){
SDL_DestroyTexture(texture); SDL_DestroyTexture(anim_textures[current_frame]);
} }
Uint32 move_cat(void *window, SDL_TimerID timerID, Uint32 interval){ Uint32 move_cat(void *window, SDL_TimerID timerID, Uint32 interval){
float mousex, mousey; float mousex, mousey;
float diffx, diffy, hypo; float hypo;
int windowx, windowy; int windowx, windowy;
SDL_GetGlobalMouseState(&mousex, &mousey); SDL_GetGlobalMouseState(&mousex, &mousey);
@@ -82,31 +159,31 @@ Uint32 move_cat(void *window, SDL_TimerID timerID, Uint32 interval){
hypo = sqrt(diffx*diffx + diffy*diffy); hypo = sqrt(diffx*diffx + diffy*diffy);
switch (cat_state) switch (cat_state)
{ {
case RUNNING: case ST_RUNNING:
if (hypo>50){ if (hypo>50){
catx -= (diffx*speed/hypo); catx -= (diffx*speed/hypo);
caty -= (diffy*speed/hypo); caty -= (diffy*speed/hypo);
}else{ }else{
cat_state = STAND_BY; cat_state = ST_STAND_BY;
state_timer = SDL_GetTicks(); state_timer = SDL_GetTicks();
} }
break; break;
case STAND_BY: case ST_STAND_BY:
if (hypo>50){ if (hypo>50){
cat_state = RUNNING; cat_state = ST_RUNNING;
}else if (SDL_GetTicks()-TIME_BEFORE_SPLEEP > state_timer){ }else if (SDL_GetTicks()-TIME_BEFORE_SPLEEP > state_timer){
cat_state = SLEEPING; cat_state = ST_SLEEPING;
} }
break; break;
case SLEEPING: case ST_SLEEPING:
if (hypo>50){ if (hypo>50){
cat_state = WAKING_UP; cat_state = ST_WAKING_UP;
state_timer = SDL_GetTicks(); state_timer = SDL_GetTicks();
} }
break; break;
case WAKING_UP: case ST_WAKING_UP:
if (SDL_GetTicks()-TIME_BEFORE_RUNNING > state_timer){ if (SDL_GetTicks()-TIME_BEFORE_RUNNING > state_timer){
cat_state = RUNNING; cat_state = ST_RUNNING;
} }
break; break;