added multiple pnj sprites
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 3.7 KiB |
BIN
assets/pnj/pnj1.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
assets/pnj/pnj2.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
assets/pnj/pnj3.png
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
assets/pnj/pnj4.png
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
assets/pnj/pnj5.png
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After Width: | Height: | Size: 11 KiB |
BIN
assets/pnj/pnj6.png
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
assets/pnj/pnj7.png
Normal file
After Width: | Height: | Size: 8.8 KiB |
BIN
assets/pnj/pnj8.png
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After Width: | Height: | Size: 11 KiB |
2
game.py
@ -134,7 +134,7 @@ class Village:
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for i in range(nb_pnj):
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start_waypoint = Waypoint(random.choice(("A", "B", "C", "D", "E", "F", "G", "H")))
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objective_waypoint = start_waypoint.get_new_connected()
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self.liste_pnj.append(Pnj(start_waypoint.x, start_waypoint.y, "assets/MiniPeasant.png", start_waypoint.get_direction(start_waypoint, objective_waypoint), objective_waypoint, random.randint(1, 4)))
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self.liste_pnj.append(Pnj(start_waypoint.x, start_waypoint.y, "assets/pnj/pnj"+str(random.randint(1,8))+".png", start_waypoint.get_direction(start_waypoint, objective_waypoint), objective_waypoint, random.randint(1, 4)))
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def ajouter_pnj_random(self)-> None:
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pass
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