upgraded movement system to slide against walls
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							| @@ -166,6 +166,10 @@ class Player: | ||||
|         if(game.test_collision(pygame.Rect(new_x-50, new_y-50, 100, 100), game.collisions) == False): | ||||
|             self.x = new_x | ||||
|             self.y = new_y | ||||
|         elif(game.test_collision(pygame.Rect(self.x-50, new_y-50, 100, 100), game.collisions) == False): | ||||
|             self.y = new_y | ||||
|         elif(game.test_collision(pygame.Rect(new_x-50, self.y-50, 100, 100), game.collisions) == False): | ||||
|             self.x = new_x | ||||
|  | ||||
| class Game: | ||||
|     def __init__(self): | ||||
|   | ||||
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