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fixed bug where items would disappear
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@@ -244,6 +244,8 @@ class Game:
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if n not in self.map[ely][elx][1].a_ingredients:
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self.map[ely][elx][1].a_ingredients.append(n)
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self.map[ely][elx][1].render(elx*40,ely*40+40,2)
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else: return holding
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else: return holding
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return None
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else:
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return holding
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