ajout de du squelette de la classe assiette

This commit is contained in:
2024-12-23 17:48:56 +01:00
parent 1ae4783d1f
commit 5536fedff2

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@@ -58,10 +58,11 @@ class Ingredient:
def __init__(self, i_nom): def __init__(self, i_nom):
self.i_nom = i_nom self.i_nom = i_nom
class Plat: class Assiette:
def __init__(self, p_type, p_ingredients): def __init__(self, a_ingredients=None):
self.p_type=p_type self.a_ingredients = a_ingredients
self.p_ingredients=p_ingredients def render(self, x, y, multiplier):
pass
class Player: class Player:
def __init__(self, game: object, x:int, y:int) -> None: def __init__(self, game: object, x:int, y:int) -> None:
@@ -218,7 +219,8 @@ class Game:
def recup_ingredient(self, elx:int,ely:int)->Ingredient: def recup_ingredient(self, elx:int,ely:int)->Ingredient:
el=self.map[ely][elx] el=self.map[ely][elx]
if type(el)!=tuple: if type(el)!=tuple:
if el==6: return Ingredient("oignon") if el==5: return Assiette()
elif el==6: return Ingredient("oignon")
elif el==7: return Ingredient("salade") elif el==7: return Ingredient("salade")
elif el==8: return Ingredient("steak") elif el==8: return Ingredient("steak")
elif el==9: return Ingredient("pain") elif el==9: return Ingredient("pain")