Done some stuff

This commit is contained in:
2026-03-26 09:28:03 +01:00
parent 7c0fe5d697
commit 136b1bdea9
12 changed files with 156 additions and 80 deletions

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about/index.html Normal file
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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Ayabusa club - About me</title>
<link rel="stylesheet" href="./style.css">
<!--<script src="script.js"></script> -->
</head>
<body>
<center>
<img class="smurf" src="../assets/smurf.jpg"/>
<h1 class="title_font">ABOUT ME</h1>
<p class="soos">
Hi it's me Ayabusa! I'm a CS student and I love tinkering with everything that falls my hands!<br>
As of 2026 to 2030 I am following a CS engineering degree in France.
</p>
<h2 class="title_font">INTERESTS</h2>
<p class="soos">
I'm currently interested in programming, reverse-engineering, and embedded systems and I'm eager to learn more about them.<br>
On the topic of embedded system, I especially like to tinker with various calculators. You can view my humble collection <a href="https://my.calcs.quest/u/725">here</a>.<br>
I also like to climb especially bouldering :D
</p>
<h2 class="title_font">STUFF I LIKE</h2>
<h3 class="title_font">SOFTWARE</h3>
<p class="soos">
<ul class="soos" style="list-style-position: inside;">
<li>Linux Mint: Damn this OS is just the best, you've got a free n opensource OS where everything just works out of da box.</li>
<li>Vim: I didn't like it at first, but I got to admit it's pretty good. I also like Zed in vim mode when working on bigger project.</li>
<li>Thorium: My personnal favorite. It's like chromium but on steroids.</li>
<li>IDA: What can I say, there is just nothing that comes close to it.</li>
</ul>
</p>
<h3 class="title_font">OTHER WEBSITES</h3>
<div>
<img class="button" src="../assets/hcu1.gif" tppabs="" alt="hcu" border="0" vspace="0" hspace="0"/>
<a draggable="false" target="_blank" href="https://digdeeper.club/"><img class="button" draggable="false" src="https://digdeeper.club/images/button.png" alt="DigDeeper"></a>
<a href="//gnu.org" aria-label="GNU website"><img class="button" alt="GNU/Linux" src="../assets/gnu_linux.jpeg" width="88" height="31"></a>
</div>
</center>
</body>
</html>

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about/style.css Normal file
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@font-face {
font-family: 'smurf';
src: url('../assets/smurf.woff') format('woff'), /* Chrome 6+, Firefox 3.6+, IE 9+, Safari 5.1+ */
url('../assets/smurf.ttf') format('truetype'); /* Chrome 4+, Firefox 3.5, Opera 10+, Safari 3—5 */
}
@font-face {
font-family: 'soos';
src: url('../assets/soos.woff') format('woff'), /* Chrome 6+, Firefox 3.6+, IE 9+, Safari 5.1+ */
url('../assets/soos.ttf') format('truetype'); /* Chrome 4+, Firefox 3.5, Opera 10+, Safari 3—5 */
}
body {
background-color: #f3d42f;
}
img {
height: 25vh;
}
.title_font {
font-family: "smurf";
color: black;
margin: 0;
}
h1 {
font-size: 50px;
}
h2 {
font-size: 35px;
}
h3 {
font-size: 28px;
}
.soos {
font-family: "soos";
font-size: 25px;
}
.button {
width: 114px;
height: 43px;
image-rendering: pixelated;
}

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<!doctype html>
<html>
<head>
<title>Ayabusa club</title>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<script src="https://cdn.jsdelivr.net/npm/@tailwindcss/browser@4"></script>
@@ -56,7 +57,7 @@
</div>
<div class="mt-[3vw] flex flex-row space-x-[3vw] w-full">
<div class="w-[55vw] font-[sftr] leading-[5vw] text-[7vw] flex flex-col">
<a href="projects.html" class="group flex flex-row w-full justify-between">
<a href="projects" class="group flex flex-row w-full justify-between">
<svg class="opacity-0 group-hover:opacity-100 mt-[-0.5vw] mb-[0.5vw] ms-[0.3vw]" xmlns="http://www.w3.org/2000/svg" height="5vw" fill="currentColor" class="bi bi-caret-right-fill" viewBox="5 0 8 16">
<path d="m12.14 8.753-5.482 4.796c-.646.566-1.658.106-1.658-.753V3.204a1 1 0 0 1 1.659-.753l5.48 4.796a1 1 0 0 1 0 1.506z"/>
</svg>
@@ -80,7 +81,26 @@
<path d="m3.86 8.753 5.482 4.796c.646.566 1.658.106 1.658-.753V3.204a1 1 0 0 0-1.659-.753l-5.48 4.796a1 1 0 0 0 0 1.506z"/>
</svg>
</a>
<script src="sphere.js"></script>
<div class="flex flex-row w-full mt-[3vw]">
<div>
<canvas id="cvs" class="outline-[0.7vw]"></canvas>
<script src="sphere.js"></script>
</div>
<div class="flex flex-col w-full ms-[3vw] justify-between">
<a href="about" class="group flex flex-row w-full justify-between">
<svg class="opacity-0 group-hover:opacity-100 mt-[-0.5vw] mb-[0.5vw] ms-[0.3vw]" xmlns="http://www.w3.org/2000/svg" height="5vw" fill="currentColor" class="bi bi-caret-right-fill" viewBox="5 0 8 16">
<path d="m12.14 8.753-5.482 4.796c-.646.566-1.658.106-1.658-.753V3.204a1 1 0 0 1 1.659-.753l5.48 4.796a1 1 0 0 1 0 1.506z"/>
</svg>
<p class="">About</p>
</a>
<a href="contact" class="group flex flex-row w-full justify-between">
<p class="">Contact</p>
<svg class="opacity-0 group-hover:opacity-100 mt-[-0.5vw] mb-[0.5vw] ms-[0.3vw]" xmlns="http://www.w3.org/2000/svg" height="5vw" fill="currentColor" class="bi bi-caret-left-fill" viewBox="3 0 10 16">
<path d="m3.86 8.753 5.482 4.796c.646.566 1.658.106 1.658-.753V3.204a1 1 0 0 0-1.659-.753l-5.48 4.796a1 1 0 0 0 0 1.506z"/>
</svg>
</a>
</div>
</div>
</div>
<div class="w-[45vw] space-y-[3vw]">
<div class="outline-[0.7vw] p-[0.7vw]">

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sphere.js
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const {cos, sin, sqrt, acos, atan, atan2, abs, PI} = Math
const clamp = (a, b, x) => x < a ? a : x > b ? b : x
const cvs = document.createElement('canvas')
const cvs = document.getElementById("cvs")
const ctx = cvs.getContext('2d')
const RADIUS = 150
const NB_SECTIONS = 6
const LINE_WIDTH = 3
const NB_SECTIONS = 6
const SCALE = devicePixelRatio
const SCALE = devicePixelRatio
const width = RADIUS * 2 + 20
const height = RADIUS * 2 + 20
cvs.width = width * SCALE
cvs.height = height * SCALE
cvs.style.width = `${width }px`
cvs.style.height = `${height}px`
let RADIUS, width, height, LINE_WIDTH
document.body.appendChild(cvs)
const SPHERE_SIZE = 0.15 // % of viewport width
const vec = (x = 0, y = 0, z = 0) => ({x, y, z})
vec.set = (o, x = 0, y = 0, z = 0) => {
o.x = x
o.y = y
o.z = z
return o
function resize() {
const vw = window.innerWidth * SPHERE_SIZE
RADIUS = Math.round((vw - 20) / 2)
LINE_WIDTH = vw / 50 // adjust the divisor to taste
width = RADIUS * 2 + 20
height = RADIUS * 2 + 20
cvs.width = width * SCALE
cvs.height = height * SCALE
cvs.style.width = `${SPHERE_SIZE * 100}vw`
cvs.style.height = `${SPHERE_SIZE * 100}vw`
ctx.setTransform(SCALE, 0, 0, SCALE, 0, 0)
ctx.fillStyle = '#071c2dff'
ctx.lineCap = 'round'
}
const X = vec(1, 0, 0)
const Y = vec(0, 1, 0)
const Z = vec(0, 0, 1)
resize()
window.addEventListener('resize', resize)
// orientation of camera
let theta, phi
const vec = (x = 0, y = 0, z = 0) => ({x, y, z})
vec.set = (o, x = 0, y = 0, z = 0) => { o.x = x; o.y = y; o.z = z; return o }
const Z = vec(0, 0, 1)
function project(o, {x, y, z}) {
let ct = cos(theta), st = sin(theta)
let cp = cos(phi), sp = sin(phi)
// original projection
let a = x * ct + y * st
let a = x * ct + y * st
let px = y * ct - x * st
let py = cp * z - sp * a
let pz = cp * a + sp * z
// --- add subtle right tilt (KEY PART) ---
let tilt = -0.2
let cr = cos(tilt), sr = sin(tilt)
let tx = cr * px - sr * pz
let tz = sr * px + cr * pz
return vec.set(o, tx, py, tz)
}
// draw camera-facing section of sphere with normal v and offset o (-1 < o < 1)
const _p = vec()
function draw_section(n, o = 0) {
let {x, y, z} = project(_p, n) // project normal on camera
let a = atan2(y, x) // angle of projected normal -> angle of ellipse
let ry = sqrt(1 - o * o) // radius of section -> y-radius of ellipse
let rx = ry * abs(z) // x-radius of ellipse
let {x, y, z} = project(_p, n)
let a = atan2(y, x)
let ry = sqrt(1 - o * o)
let rx = ry * abs(z)
let W = sqrt(x * x + y * y)
let sa = acos(clamp(-1, 1, o * (1 / W - W) / rx)) // ellipse start angle
let sb = z > 0 ? 2 * PI - sa : - sa // ellipse end angle
let sa = acos(clamp(-1, 1, o * (1 / W - W) / rx))
let sb = z > 0 ? 2 * PI - sa : -sa
ctx.beginPath()
ctx.ellipse(x * o * RADIUS, y * o * RADIUS, rx * RADIUS, ry * RADIUS, a, sa, sb, z <= 0)
ctx.stroke()
@@ -71,67 +65,40 @@ function draw_section(n, o = 0) {
const _n = vec()
function draw_arcs() {
if (with_great_circles.checked)
for (let i = NB_SECTIONS; i--;) {
let a = i / NB_SECTIONS * Math.PI
draw_section(vec.set(_n, cos(a), sin(a)))
}
for (let i = NB_SECTIONS; i--;) {
let a = i / NB_SECTIONS * PI
draw_section(vec.set(_n, cos(a), sin(a)))
}
for (let i = NB_SECTIONS - 1; i--;) {
let a = (i + 1) / NB_SECTIONS * Math.PI
let a = (i + 1) / NB_SECTIONS * PI
draw_section(Z, cos(a))
if (with_sections.checked) {
draw_section(X, cos(a))
draw_section(Y, cos(a))
}
}
}
const front_grad = ctx.createRadialGradient(0, 0, RADIUS * 2 / 3, 0, 0, RADIUS)
const back_grad = ctx.createRadialGradient(0, 0, RADIUS * 2 / 3, 0, 0, RADIUS)
front_grad.addColorStop(0, '#8bc8feff')
front_grad.addColorStop(1, '#8bc8feff')
back_grad.addColorStop(1, '#8bc8feff')
back_grad.addColorStop(0, '#8bc8feff')
ctx.fillStyle = '#071c2dff'
ctx.lineCap = 'round'
ctx.scale(SCALE, SCALE)
function render() {
requestAnimationFrame(render)
theta = performance.now() / 6000 * PI
phi = 1
// 1. change the basis of the canvas
ctx.save()
ctx.fillRect(0, 0, width, height)
ctx.clearRect(0, 0, width, height)
ctx.translate(width >> 1, height >> 1)
ctx.scale(1, -1)
// 2. draw back arcs
if (with_back.checked) {
ctx.lineWidth = LINE_WIDTH / 2
ctx.strokeStyle = with_gradient.checked ? back_grad : '#8bc8feff'
ctx.scale(-1, -1) // the trick is to flip the canvas
draw_arcs()
ctx.scale(-1, -1)
}
// 3. draw sphere border
ctx.strokeStyle = with_gradient.checked ? '#8bc8feff' : '#8bc8feff'
ctx.lineWidth = LINE_WIDTH / 2
ctx.strokeStyle = '#8bc8feff'
ctx.scale(-1, -1)
draw_arcs()
ctx.scale(-1, -1)
ctx.strokeStyle = '#8bc8feff'
ctx.lineWidth = LINE_WIDTH + 2
ctx.beginPath()
ctx.arc(0, 0, RADIUS, 0, 2 * Math.PI)
ctx.arc(0, 0, RADIUS, 0, 2 * PI)
ctx.stroke()
// 4. draw front arcs
ctx.lineWidth = LINE_WIDTH
ctx.strokeStyle = with_gradient.checked ? front_grad : '#8bc8feff'
ctx.strokeStyle = '#8bc8feff'
draw_arcs()
ctx.restore()
}